Educational Media For Preventing Drug Abuse Using Augmented Reality Technology In Panggung Kidul Village

Authors

  • Sita Shabrina Rahmatina Universitas Sains dan Teknologi Komputer
  • Maya Utami Dewi Universitas Sains dan Teknologi Komputer
  • Iman Saufik Universitas Sains dan Teknologi Komputer

DOI:

https://doi.org/10.51903/elkom.v18i2.3149

Keywords:

Augmented Reality, NAPZA, Media Education Smartphone

Abstract

Drug abuse (Narcotics, Psychotropics, and other Addictive Substances) is a serious problem that can threaten the younger generation, especially in the Panggung Kidul Village area. The lack of public understanding, especially teenagers, regarding the dangers and negative impacts of drug abuse is one of the factors that influence the high risk of substance abuse. Therefore, innovative and interactive educational media are needed to increase public awareness and understanding regarding the prevention of drug abuse. This study offers a solution by designing and developing educational media based on Augmented Reality (AR) technology as a visual and interactive tool that conveys information in an interesting and easy-to-understand manner. The use of smartphones as the main device in AR applications makes this media more easily accessible to various groups of people. The test results using the System Usability Scale (SUS) method showed a user satisfaction level of 96% which is included in the Acceptable category. Thus, this AR-based educational media is expected to be an effective means of increasing public understanding of the dangers of drug abuse and encouraging early preventive efforts.

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Published

2025-12-10

How to Cite

[1]
“Educational Media For Preventing Drug Abuse Using Augmented Reality Technology In Panggung Kidul Village”, ELKOM , vol. 18, no. 2, pp. 27–38, Dec. 2025, doi: 10.51903/elkom.v18i2.3149.