Perancangan Augmented Reality Media Edukasi Protokol Kesehatan Berbasis Permainan Papan

Authors

  • Didit Prasetyo Desain Komunikasi Visual ITS Surabaya
  • Octaviyanti Dwi Wahyurini Institut Teknologi Sepuluh Nopember

DOI:

https://doi.org/10.51903/pixel.v14i2.554

Keywords:

augmented reality, protokol kesehatan, usia sekolah dasar

Abstract

Palagan is the name of a board game with a type of card game that has been distributed in the East Java region since the end of 2020 where the game is connected in one big narrative regarding the education of Covid-19 prevention behavior protocols equipped with attractive visual illustrations, Palagan is equipped with an Augmented Reality application as a complementary feature where the advantage is that it can arouse the interest of its users to learn and can make its users feel entertained, the contribution of this research is to map augmented reality content with the theme of health protocol education which is specifically intended for elementary school-aged children as an effort to minimize the gap in the level of compliance with the application health protocols in the community in urban areas.

Author Biography

Octaviyanti Dwi Wahyurini, Institut Teknologi Sepuluh Nopember

Departemen Desain Komunikasi Visual Institut Teknologi Sepuluh Nopember Surabaya

Downloads

Published

2021-12-16

How to Cite

Prasetyo, D., & Dwi Wahyurini, O. (2021). Perancangan Augmented Reality Media Edukasi Protokol Kesehatan Berbasis Permainan Papan. Pixel :Jurnal Ilmiah Komputer Grafis, 14(2), 216–224. https://doi.org/10.51903/pixel.v14i2.554