MEDIA INTERAKTIF PENGENALAN KARAKTER WAYANG PANDAWA DENGAN METODE TALKING STICK PADA SISWA KELAS III SEKOLAH DASAR NEGERI JATISARI SEMARANG

  • Erria Dilasetiara
Keywords: learning methods, interactive media, talking stick methods, puppet characters pandawa

Abstract

Based on observations, the learning method used at SD N Jatisari
Semarang in the form of lectures, discussions, questions and answers with the book media. Learning methods
which so far has not been implemented enough to have an impact on the level of student understanding of
material taught. The method used was less successful so students felt bored
and saturated. Efforts to overcome the problems of the learning process need a solution
with new methods that can be developed. This research uses the concept of media
interactive Talking Stick method by adding interaction and bringing interesting features
as well as a system for better and more varied enjoyment through prominent figures
has a good character and at the same time has a history of using puppet media.
From the results of the analysis, the concept of the media chosen as interactive media is character recognition
Pandawa puppets in the form of a cartoon Manga (Japanese style cartoon) so it becomes
more attractive without reducing the value of local kerifan contained therein. The strength of the media
this is modifying wayang recognition products through digital services on a system-based basis
computers that respond to user actions, besides that the product has other advantages, namely the teacher
can change or replace evaluation questions. The results are from student questionnaire data before
using learning media that is in the average category 41% - 60% included
in a fairly low category, while from the data the value of students after using the media
in the category 81% - 100% included in the very high category.

Published
2019-07-10
How to Cite
Erria Dilasetiara. (2019). MEDIA INTERAKTIF PENGENALAN KARAKTER WAYANG PANDAWA DENGAN METODE TALKING STICK PADA SISWA KELAS III SEKOLAH DASAR NEGERI JATISARI SEMARANG. Pixel :Jurnal Ilmiah Komputer Grafis, 12(1), 1-12. Retrieved from https://journal.stekom.ac.id/index.php/pixel/article/view/58