PERANCANGAN MEDIA PEMBELAJARAN MATERI BILANGAN BERBASIS MULTIMEDIA DENGAN METODE MIND MAPPING PADA SISWA KELAS VII SMPN 35 SEMARANG
DOI:
https://doi.org/10.51903/pixel.v15i1.690Keywords:
learning media, multimedia, numbers, mind map method.Abstract
This research is motivated by the problem of lack of motivation and attention of students in following the teaching and learning process in the classroom because teaching and learning activities still use conventional methods. This makes students have difficulty in understanding the material being studied so that basic competencies and KKM are not achieved.
This study uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potential and problems, data collection, product design, design validation, design improvement and product testing. In this study, researchers used multimedia with the Mind Map method as an interesting learning medium by using a computer that can display text, images, video, and audio so that the learning process is more enjoyable for students.
The results of this study are multimedia-based learning media using the Mind Map method. The validity value of media experts is 3.6 which is declared feasible, while the validity value of material experts is 3.8 which is declared feasible, and increases students' understanding and interest as users from 61% initially to increase to 86.11%.
References
2. Alamsyah, Maurizal. 2009. Kiat Jitu Meningkatkan Prestasi Dengan Mind Mapping. Jogjakarta: Mitra Pelajar.
3. Ariesta, Dekky. 2016. Penggunaan Metode Mind Map dengan Mindmaple dalam Meningkatkan Motivasi Belajar TIK Siswa Kelas X SMK Muhammadiyah Salatiga Tahun Pelajaran 2015/2016. Salatiga: Universitas Kristen Satya Wacana.
4. Buzan, Tony. 2005. Buku Pintar Mind Map. Jakarta: PT Gramedia Pustaka Utama.
5. Buzan, Tony. 2006. Mind Map untuk Meningkatkan kreativitas. Jakarta : PT. Gramedia Pustaka Utama.
6. Buzan, Tony. 2008. Buku Pintar Mind Map. Jakarta : Pt. Gramedia Pustaka Utama, Cet. VI.
7. Bimantoro, L. 2011. Visualisasi Rasi Bintang Berbasis Multimedia, Fakultas Sains dan Teknologi. Jakarta : Universitas Islam Negri Hidayatulloh Jakarta.
8. Binanto. I. 2010. Multimedia Digital,Dasar Teori dan Pengembangannya. Andi : Yogyakarta.
9. Borg & Gall. 1989. Educational Research. New York : Longman.
10. Chandra K, Ian. 2009. Desain Kreatif Dengan Corel Draw X4. Jakarta: PT Gramedia.
11. Cholid, Nur. 2015. Pengenmbangan Multimedia Pembelajran. Semarang : Fatawa Publising.
12. Damari, Ari. 2009. Kupas Matematika SMP Untuk Kelas 1, 2, dan 3. Jakarta Selatan: PT Wahyu Media.
13. Darhim, dkk. 1991. Pendidikan Matematika 2. Jakarta : Departemen Pendidikan dan Kebudayaan Proyek Pembinaan Tenaga Kependidikan Pendidikan Tinggi.
14. Fatimah. 2009. Matematika Asyik Dengan Metode Pemodelan. Bandung: PT. Mizan Pustaka.
15. Fenrich, P. 1997. Pratical Guidelines For Creating Instructional Multimedia Applications. Ft. Worth : The Dryden Press.
16. Hakim, Zaenal. 2012. Sejarah Adobe Photoshop. Jakarta : PT Gramedia Pustaka Umum.
17. Hadi, Sutarto. 2005. Pendidikan Matematika Realistik dan Implementasinya. Banjarmasin: Penerbit Tulip.
18. Hofstetter. 2001. Multimedia alat untuk meningkatkan keunggulan bersaing. Yogyakarta : ANDI.
19. Island Script. 2008. Panduan Mudah Membuat Animasi ( Plus CD ). Jakarta: Media Kita.
20. Munadi, Yudi . 2008. Media Pembelajaran. Jakarta: Gaung Persada Pres.
21. Notoatmodjo, Soekidjo. 2003. Pengembangan Sumber Daya Manusia. Jakarta.
22. Pandley, J.BD. R.L. Bretz and J.D Novak. 1994. Concept Maps As Tool to Assas Learning in Chemmistry. Journal of Chemical Education. 71:9-15
23. Sugiarto, Iwan. 2004. Mengoptimalkan Daya Kerja Otak Dengan Berfikir Holistik dan Kreatif. Jakarta: Gramedia Pustaka Utama.
24. Suherman, Erman. 2003. Evaluasi Pembelajaran Matematika. Bandung: JICA UPI.
25. Sutopo, Ariesto Hadi. 2003. Multimedia Interaktif dengan Flash. Yogyakarta: Graha Ilmu.
26. Soeherman, Bonnie, dan Cipta Halim. 2008. Membuat Sendiri Klip Animasi Multimedia. Jakarta: PT Elex Media Komputindo.
27. Wibawanto, Wandah. 2017. Desain dan Pemrograman Multimedia Pembelajaran Interaktif . Jember: Penerbit Cerdas Ulet Kreatif.
28. Windura, Sutanto. 2009. Mind Map Langkah demi Langkah. Jakarta : PT Gramedia.