Pixel :Jurnal Ilmiah Komputer Grafis
type: channel
description: <span style="color: rgba(0, 0, 0, 0.87); font-family: 'Noto Sans', -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen-Sans, Ubuntu, Cantarell, 'Helvetica Neue', sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff; text-decoration-style: initial; text-decoration-color: initial; display: inline !important; float: none;">Pixel :Jurnal Ilmiah Komputer Grafis merupakan Jurnal yang diterbitkan oleh Universitas Sains & Teknologi Komputer (UNIVERSITAS STEKOM). Jurnal ini terbit 2 kali dalam setahun yaitu pada bulan Juli dan Desember. Misi dari Jurnal Pixel adalah untuk menyebarluaskan, mengembangkan dan menfasilitasi hasil penelitian mengenai Ilmu bidang Desain, Media dan Ilmu Seni, sebagai media bagi para dosen, guru, peneliti dan para praktisi dalam bidang Desain, Media dan Ilmu Seni dari seluruh Indonesia, dalam melakukan pertukaran informasi tentang hasil-hasil penelitian terbaru yang telah dilakukan.
publisher: UNIVERSITAS STEKOM
language: en
publication name: Pixel :Jurnal Ilmiah Komputer Grafis
issn: 1979-0414
items: Performance Comparison of SARIMA and Prophet Models for Forecasting Indonesian Banking Stock Prices
items: Analysis of the Use of the Internet of Things (IoT) to Enhance Daily Life Efficiency: A Literature Review
items: Efektivitas Otomasi Administrasi Server Menggunakan Shell Script dan Cron Job pada Linux
items: Customer Satisfaction Analysis System Using the Customer Satisfaction Index at BSI
items: IMPLEMENTASI ALGORITMA K – NEAREST NEIGHBORUNTUK MENGKLASIFIKASIKAN FAKTOR PERNIKAHAN DINI
items: AI di Pendidikan Tinggi: Tinjauan Masalah dan Solusi
items: Integrasi Yolov8 Dan Opencv Untuk Sistem Verifikasi Kelengkapan Apd Pada State Machine
items: Design of the Illustrated Book 'Learning Traditional Snacks' as a Local Wisdom-Based Educational Medium for Students of SDN 1 Tanggungharjo
items: Implementation of a Web-Based Enterprise Resource Planning (ERP) System Using the Laravel Framework
items: Analisis Elemen Desain dan Semiotika Visual Konten Instagram @disparekrafpora_gorontaloprov dalam Membangun Identitas Pariwisata Gorontalo
items: Perkembangan Metode Image Quality Assessment Berbasis Deep Learning: A Systematic Literature Review terhadap Tren dan Evaluasi Performa
items: Perancangan Video Promosi Berbasis Motion Graphic Pada Catering Salsabila Ungaran
items: Design of Profile Video for SD Negeri 3 Bentangan as a Promotional and Information Medium
items: Media Visual Poster Digital Untuk Kebersamaan Karyawan PT Mensa BinaSukses
items: Penguatan Digital Marketing Percetakan Kasandi Foil Pond Dalam Mengoptimalkan Jangkauan Pasar Dan Penjualan
items: Perancangan Konten Video Berbasis Media Sosial sebagai Upaya Meningkatkan Engagement pada Usaha Jilbab Ansania Semarang
items: Design of an Integrated Visual Identity System for Mbarep Tour and Travel
items: Penggunaan Elemen Visual Dalam Membangun Identitas Brand Pada Konten Media Sosial Instagram Produk Kopi Kutjur Kabupaten Pasuruan
items: Motion Graphics Sebagai Media Edukasi Seksual Untuk Anak Usia Dini Mengenai Batasan Tubuh Kepada Orang Tua Di Kejawan Putih Tambak
items: Perancangan Layout Card Game Edukasi Tentang Hewan Langka di Indonesia
items: Perancangan Desain Karakter Dalam Game Entangled Untuk Usia 19-25 Tahun
items: Transformasi Mitologi Roro Kidul dalam Komik Digital Nusantara Droid War
items: Visual Communication Design for Online Promotion via Facebookat CV. Cahaya Grafika in Demak
items: Desain Karakter Untuk Pencak Silat PSHT Kota Surabaya
items: Sistem Pengarsipan Dan Monitoring Surat Menyurat Di Dinas Pendidikan Gresik
items: Rancang Bangun Sistem Informasi Arsip Dokumen Impor Berbasis Web PT Petrokimia Gresik
items: Service Quality On User Satisfaction With The MyTelkomsel E-Service Mobile Application
items: Perancangan Desain Promosi Online Instagram Ilustrasi Digital Guna Meningkatkan Brand Awareness Di Purple Bubble Studio
items: Sistem Rekomendasi Snack and Beverages Menggunakan Metode Item Based Collaboration Filtering
items: Brick Wall Texture Projection Using Parameters for 3D Game Environments

Performance Comparison of SARIMA and Prophet Models for Forecasting Indonesian Banking Stock Prices
type: item
description: This study compared the performance of SARIMA and Prophet models in forecasting daily close prices of three major Indonesian banking stocks: BBCA, BBRI, and BMRI, using data from January 2020 to March 2026. Data were retrieved via the yfinance library, preprocessed, and split into 80% training and 20% testing sets. SARIMA modeling followed the Box-Jenkins procedure, while Prophet was configured with a Lag-1 regressor, weekly and monthly seasonality, Indonesian public holidays, and log transformation. Model performance was evaluated using MAPE, MSE, and Dstat metrics. Results showed that SARIMA outperformed Prophet in MAPE and MSE across all six stock-variable combinations, with MAPE values ranging from 1.3368% to 1.9386% for SARIMA and 1.5992% to 2.2300% for Prophet. However, Prophet demonstrated marginally higher Dstat values in several series. Both models achieved "Very Good" forecasting accuracy. A web-based forecasting system was also developed using Streamlit to make the models accessible to investors.
subject: Articles
  topic: section
subject: SARIMA, Prophet, stock price forecasting, time series, Indonesian banking stocks
  topic: keywords
creator: Syarifudin Abdullah
creator: Ida Bagus Nyoman Pascima
creator: I Nyoman Tri Anindia Putra
rights: Copyright (c) 2026 Syarifudin Abdullah, Ida Bagus Nyoman Pascima, S.Pd., M.Cs., Ir. I Nyoman Tri Anindia Putra, S.Kom., M.Cs.
date: 2026-07-10
publication date: 2026-07-10
starting page: 247
ending page: 252
doi: 10.51903/pixel.v19i1.3959

Analysis of the Use of the Internet of Things (IoT) to Enhance Daily Life Efficiency: A Literature Review
type: item
description: The rapid advancement of digital technology has accelerated the adoption of the Internet of Things (IoT) across various aspects of daily life. IoT enables physical devices to communicate and exchange data through internet connectivity, allowing processes to become more automated, efficient, and responsive. This study aims to analyze the utilization of IoT in improving efficiency in daily life through a literature review approach. The research method employed is a Systematic Literature Review (SLR), which examines and synthesizes findings from previous studies related to IoT applications in different sectors, including smart homes, healthcare, transportation, agriculture, and environmental monitoring. The analysis indicates that IoT significantly contributes to improving operational efficiency, reducing energy, enhancing decision-making processes, and increasing user convenience. Despite these benefits, several challenges remain, including data security, privacy concerns, interoperability among devices, implementation costs, and dependence on stable internet infrastructure. The findings of this study demonstrate that IoT has become one of the key technologies supporting digital transformation and improving quality of life. Future developments are expected to focus on strengthening security, expanding interoperability standards, and integrating artificial intelligence to maximize the effectiveness of IoT applications in everyday activities.
subject: Articles
  topic: section
subject: Internet of Things (IoT)
  topic: keywords
subject: Smart Home
  topic: keywords
subject: Digital Transformation
  topic: keywords
subject: literature study
  topic: keywords
creator: Bumi Revaldo Bumi
creator: Zulfaedi Mahfudz Zulfaedi
creator: Farisi Afif Afif
creator: Army Trilidia Devega Army
rights: Copyright (c) 2026 Bumi Revaldo Bumi, Zulfaedi Mahfudz Zulfaedi, Farisi Afif Afif, Army Trilidia Devega Army
date: 2026-07-10
publication date: 2026-07-10
starting page: 236
ending page: 246
doi: 10.51903/pixel.v19i1.3948

Efektivitas Otomasi Administrasi Server Menggunakan Shell Script dan Cron Job pada Linux
type: item
description: Manual server administration introduces operational inefficiencies and elevated risks of human error. This study evaluated the effectiveness of server administration automation utilizing Shell scripting and Cron Job scheduling within a virtualized Linux Debian 12 environment. An experimental method compared manual execution against automated procesases based on execution duration, resource consumption, and error reduction. The findings indicated that the automated system executed backup routines within 0.043 seconds, demonstrating a 95.16% time efficiency increase compared to the manual baseline of 0.89 seconds. Automated monitoring maintained a stable resource allocation, utilizing 275 megabytes of memory and low central processing unit usage between 0.0% and 1.3%. Furthermore, automation reduced operational failures to 0%. In conclusion, this integration significantly optimizes server reliability.
subject: Articles
  topic: section
subject: server administration
  topic: keywords
subject: automation
  topic: keywords
subject: Shell script
  topic: keywords
subject: Cron Job
  topic: keywords
subject: system management
  topic: keywords
creator: Nicolas Lahagu
creator: Leni Kartika Simbolon
creator: Lotar Mateus Sinaga
rights: Copyright (c) 2026 Nicolas Lahagu, Leni Kartika Simbolon, Lotar Mateus Sinaga
date: 2026-07-10
publication date: 2026-07-10
starting page: 227
ending page: 235
doi: 10.51903/pixel.v19i1.3920

Customer Satisfaction Analysis System Using the Customer Satisfaction Index at BSI
type: item
description: Bank Syariah Indonesia (BSI)KCP Bengkong,Batam.Did not have an accessible application to measure customer satisfaction ,making it defficult to evaluate service quality and identify areas for improvement This study aimed to design and implement a customer satisfaction analysis system using the Customer Satisfaction Index (CSI) method. The system was developed using the Waterfall model and designed with Unified Modeling Language (UML). Data were collected through questionnaires distributed to 30 respondents with 15 assessment items. The developed application was tested using black-box testing and was successfully implemented. The results showed a CSI value of 99.38, which indicated a “Very Satisfied” category. The system provided an effective tool for measuring customer satisfaction and supporting service quality improvement at BSI KCP Bengkong, Batam.
subject: Articles
  topic: section
subject: waterfall Method
  topic: keywords
subject: Unified Modeling Language
  topic: keywords
subject: Customer Satisfacation Index (CSI)
  topic: keywords
subject: Customer Satisfaction
  topic: keywords
creator: Adinda Pristy
creator: Putri Novi Andriana
creator: Wulan Setianingsih
creator: Army Trilidia Devega
rights: Copyright (c) 2026 putri novi, Wulan Setianingsih, Adinda Pristy, Army Trilidia Devega
date: 2026-07-10
publication date: 2026-07-10
starting page: 209
ending page: 226
doi: 10.51903/pixel.v19i1.3895

IMPLEMENTASI ALGORITMA K – NEAREST NEIGHBORUNTUK MENGKLASIFIKASIKAN FAKTOR PERNIKAHAN DINI
type: item
description: Early Marriage in Pagar Alam City is currently still quite high, the Pagar Alam Religious Court only relies on a recap of the number of cases per year to draw conclusions about the early marriage data. This method has limitations in classifying early marriage factors, so the Religious Court has difficulty in monitoring and controlling the occurrence of Early Marriage in Pagar Alam City. The purpose of this research thesis is to produce a classification system for Early Marriage factors using the K-Nearest Neighbor Algorithm to find out what factors influence the occurrence of Early Marriage, the method used in this study is the Cross Industry Standard Process for Data Mining (CRISP-DM) which has 6 stages, namely: Business Understanding, Data Understanding, Data Preparation, Modeling, Evaluation, and Deployment. The testing stage in this study uses Confusion Matrix and BlackBox Testing. The final results of this study indicate that the system can classify Early Marriage factors. The classification model built achieved an Accuracy of 94.12% and a Precise value of 85.71% and a Recall value of 100.00%, while testing using Black Box testing in the form of alpha obtained a feasibility value of 83.2%, so this system is very suitable for use.
subject: Articles
  topic: section
creator: Siti Muntari
creator: Febriansyah Febriansyah
rights: Copyright (c) 2026 Siti Muntari, Febriansyah Febriansyah
date: 2026-07-10
publication date: 2026-07-10
starting page: 202
ending page: 208
doi: 10.51903/pixel.v19i1.3879

AI di Pendidikan Tinggi: Tinjauan Masalah dan Solusi
type: item
description: This review explores the integration of artificial intelligence in higher education, focusing on its impact on teaching and learning, barriers to adoption, and strategies for sustainable implementation. A narrative review of peer-reviewed literature published from 2023 to 2026 was conducted, emphasizing student and educator perspectives. The findings show that AI improves learning efficiency, supports personalized learning, and enhances academic writing, while also introducing concerns related to academic integrity, algorithmic bias, AI colonialism, and limited formal training. The review suggests that successful adoption depends on institutional support, AI literacy, ethical policy frameworks, and cross-disciplinary professional development. Generative AI should serve as an enhancer rather than a replacement in human-centered education.
subject: Articles
  topic: section
creator: LATHIFAH TSAMRATUL AIN AIN
rights: Copyright (c) 2026 LATHIFAH TSAMRATUL AIN AIN
date: 2026-07-10
publication date: 2026-07-10
starting page: 194
ending page: 201
doi: 10.51903/pixel.v19i1.3833

Integrasi Yolov8 Dan Opencv Untuk Sistem Verifikasi Kelengkapan Apd Pada State Machine
type: item
description: This study proposes a computer vision-based system for automatically verifying the use of Personal Protective Equipment (PPE) in industrial environments. The system integrates the YOLOv8 object detection model, OpenCV for image processing, and a State Machine mechanism to manage the verification workflow. The verification process begins with employee identification through ID card scanning, followed by real-time detection of the head, safety helmet, and face mask using a camera, before generating a final PASS or FAIL decision. System evaluation was conducted using 250 testing scenarios to assess both model and system performance. The results show that the YOLOv8 model achieved an mAP@50 of 93.9%, while the overall verification system obtained 98.4% accuracy, 98.4% precision, 100% recall, and a 99.2% F1-score. The implementation of the State Machine contributed to a more stable and consistent verification process by ensuring that each inspection stage was executed in the correct sequence. These findings demonstrate that the proposed system can effectively support automated PPE compliance monitoring and has the potential to enhance occupational safety management in industrial workplaces.
subject: Articles
  topic: section
subject: Verifikasi APD; YOLOv8; OpenCV; State Machine; ID Card; Helm; Masker.
  topic: keywords
creator: Mochammad Firza Ainurrahman
creator: Deni Sutaji
creator: Henny Dwi Bhakti
rights: Copyright (c) 2026 Mochammad Firza Ainurrahman, Deni Sutaji, Henny Dwi Bhakti
date: 2026-07-07
publication date: 2026-07-07
starting page: 92
ending page: 105
doi: 10.51903/pixel.v19i1.3745

Design of the Illustrated Book 'Learning Traditional Snacks' as a Local Wisdom-Based Educational Medium for Students of SDN 1 Tanggungharjo
type: item
description: Local wisdom, particularly traditional snacks, constitutes an essential part of national cultural identity that needs to be introduced from an early age. However, observations at SDN 1 Tanggungharjo revealed that students' understanding of traditional snacks remains low, compounded by a lack of contextual and engaging visual learning media. This study aims to design an illustrated book titled "Belajar Jajanan Tradisional" (Learning Traditional Snacks) as a local wisdom-based educational medium for grades 3–6 students at SDN 1 Tanggungharjo. The Design Thinking method was employed through five stages: Empathize, Define, Ideate, Prototype, and Test. Data were collected through direct observation, teacher interviews, and student questionnaires. The outcome is a 20-page digital illustrated book in A5 PDF format covering four traditional snacks — klepon, dadar gulung, apem, and kue lapis — with content encompassing their origins, philosophy, cultural values, ingredients, and preparation processes. The applied design elements include character personification, vector cartoon style, bright color palettes based on the snacks' natural colors, rounded sans-serif typography, and a character centered layout tailored to the cognitive characteristics of students aged 9–12 years. Trial results demonstrated that the illustrated book effectively enhanced students' understanding of and interest in traditional snacks, while receiving positive feedback from teachers as a contextual and meaningful supplementary medium for thematic learning.
subject: Articles
  topic: section
subject: Illustrated book; Traditional Snacks; Local Wisdom; Elementary School; Thematic Learning
  topic: keywords
creator: Panca Ardhi Noer Cahaya
creator: Irdha Yunianto
creator: Ayyub Hamdanu Budi Nurmana M. S
rights: Copyright (c) 2026 Panca Ardhi Noer Cahaya, Irdha Yunianto, Ayyub Hamdanu Budi Nurmana M. S
date: 2026-07-10
publication date: 2026-07-10
starting page: 182
ending page: 193
doi: 10.51903/pixel.v19i1.3814

Implementation of a Web-Based Enterprise Resource Planning (ERP) System Using the Laravel Framework
type: item
description: This research focuses on developing an ERP application accessible through a web platform by utilizing the Laravel framework to support operational data integration within the company. The application development process adopted the Waterfall approach, which was carried out through several sequential stages including requirements identification, system design, implementation, evaluation, and maintenance. Laravel was used as the development framework and MySQL as the database management system. The findings indicate that the developed application is capable of consolidating operational information into a unified platform that can be accessed by different organizational units.
subject: Articles
  topic: section
subject: Enterprise Resource Planning, ERP, Laravel, Information System, MySQL
  topic: keywords
creator: Devi Febriyanti Widia Astuti
creator: Kurniawan
creator: Bangkit
creator: Fitri Yanti
rights: Copyright (c) 2026 Devi Febriyanti Widia Astuti, Kurniawan, Bangkit, Fitri Yanti
date: 2026-07-10
publication date: 2026-07-10
starting page: 171
ending page: 181
doi: 10.51903/pixel.v19i1.3806

Analisis Elemen Desain dan Semiotika Visual Konten Instagram @disparekrafpora_gorontaloprov dalam Membangun Identitas Pariwisata Gorontalo
type: item
description: This study analyzes the design elements and visual semiotics of Instagram content on the @disparekrafpora_gorontaloprov account owned by the Department of Tourism, Creative Economy, Youth, and Sports of Gorontalo Province as a visual communication medium in building regional tourism identity. The research employs a descriptive qualitative approach with Roland Barthes's semiotic method across three levels of meaning: denotation, connotation, and myth. The research objects are visual content on the Instagram account with 1,989 posts and 5,643 followers as of May 2026, selected purposively based on natural destination photos, promotional infographics, and cultural/religious content categories. Analysis focuses on design elements including typography, color, layout, and photography. Results indicate that the content consistently uses a green-white color palette representing Gorontalo's nature, bold sans-serif typography projecting modernity, and destination photography (beaches, waterfalls, whale sharks, Baiturrahim Mosque) forming mythological narratives of Gorontalo as a hidden paradise and 'Serambi Madinah' of Sulawesi. These design elements work synergistically to build Gorontalo's tourism identity in digital space.
subject: Articles
  topic: section
subject: Roland Barthes Semiotics; Design Elements; Instagram; Tourism Identity; Gorontalo; Disparekrafpora
  topic: keywords
creator: Risti Puspita Sari Hunowu
creator: Siska Udilawaty
creator: Mohammad Rizki Putra Hinta
rights: Copyright (c) 2026 Risti Puspita Sari Hunowu, Siska Udilawaty, Mohammad Rizki Putra Hinta
date: 2026-07-10
publication date: 2026-07-10
starting page: 162
ending page: 170
doi: 10.51903/pixel.v19i1.3801

Perkembangan Metode Image Quality Assessment Berbasis Deep Learning: A Systematic Literature Review terhadap Tren dan Evaluasi Performa
type: item
description: Image Quality Assessment has become an important research area in computer vision due to the increasing use of digital imaging in medical, industrial, and remote sensing applications. This study conducted a Systematic Literature Review (SLR) using articles retrieved exclusively from the Scopus database. A total of fifteen Scopus-indexed articles were selected through the PRISMA process consisting of identification, screening, eligibility, and inclusion stages. The findings indicated that convolutional neural networks, transformer architectures, and no-reference approaches dominated recent studies because of their ability to capture complex visual features and improve evaluation accuracy. The application domain strongly influenced method selection, particularly in medical imaging, industrial quality control, and remote sensing. Deep learning methods achieved high performance but required large datasets and high computational resources. Overall, recent research trends shifted from traditional image enhancement toward artificial intelligence-based quality evaluation.
subject: Articles
  topic: section
subject: Convolutional Neural Network
  topic: keywords
subject: Deep Learning
  topic: keywords
subject: Image Quality Assessment
  topic: keywords
subject: No-Reference Image Quality Assessment
  topic: keywords
subject: Systematic Literature Review
  topic: keywords
creator: Amelia Nurul
creator: Regita Nuralvianti
rights: Copyright (c) 2026 Amelia Nurul, Regita Nuralvianti
date: 2026-07-10
publication date: 2026-07-10
starting page: 149
ending page: 161
doi: 10.51903/pixel.v19i1.3780

Perancangan Video Promosi Berbasis Motion Graphic Pada Catering Salsabila Ungaran
type: item
description: Audiovisual media is a key promotional tool for enhancing a business’s brand. This study aims to design a motion-graphic-based promotional video for Salsabila Catering in Ungaran as a branding strategy to increase sales and raise public interest in their products. The research method employed is research and development using the multimedia development life cycle approach. The results indicate that the promotional video produced is deemed visually and substantively suitable; as validated by both experts based on the assessment percentages obtained. According to the expert validation presentation; the content received a 77% rating; deemed acceptable; while the media expert test yielded an 83% result; deemed highly acceptable. Additionally; audience evaluations resulted in an 87% rating; categorized as “very good” and “highly satisfied” regarding the content; presentation; and message conveyed in the promotional media.
subject: Articles
  topic: section
subject: promotional video; branding; motion graphics; Salsabila Catering
  topic: keywords
creator: Firda Vera Salsabila Salsabila
creator: Agus Priyadi
creator: Ahmad Zainudin
rights: Copyright (c) 2026 Firda Vera Salsabila Salsabila, Agus Priyadi, Ahmad Zainudin
date: 2026-07-10
publication date: 2026-07-10
starting page: 137
ending page: 148
doi: 10.51903/pixel.v19i1.3778

Design of Profile Video for SD Negeri 3 Bentangan as a Promotional and Information Medium
type: item
description: This study aimed to develop a profile video as a promotional and informational medium for State Elementary School 3 Bentangan and to evaluate its feasibility level. The problem was initiated by the school's continuous reliance on print media, such as brochures, and the urgent need for digital content suitable for social media platforms to reach the wider community. To address this, the Research and Development method was employed, utilizing seven stages of development procedures. Data were collected through questionnaires and analyzed using a Likert Scale. The profile video development was validated by media and material experts, and subsequently tested by users. The research results indicated that the developed profile video was highly feasible for use as a promotional and informational medium, based on the validation tests conducted by the media experts, material experts, and users.
subject: Articles
  topic: section
subject: Profile Video
  topic: keywords
subject: School Promotion
  topic: keywords
subject: Promotional Media
  topic: keywords
subject: R&D
  topic: keywords
creator: Theo Hendrawan Tama
creator: Daniel Rudjiono
creator: Agus Priyadi
rights: Copyright (c) 2026 Theo Hendrawan Tama, Daniel Rudjiono, Agus Priyadi
date: 2026-07-10
publication date: 2026-07-10
starting page: 126
ending page: 136
doi: 10.51903/pixel.v19i1.3768

Media Visual Poster Digital Untuk Kebersamaan Karyawan PT Mensa BinaSukses
type: item
description: This study addressed the lack of visual communication media within PT Mensa BinaSukses, which resulted in a lack of togetherness. The visual media at the previous event failed to effectively convey the main message to the employees. To solve this problem, the researchers redesigned the visual communication tools, specifically banners and digital posters, using a User-Centered Design approach. The redesign process applied visual communication principles, focusing on color psychology, typography, and structured layouts to enhance message readability. The evaluation revealed a significant increase in the level of employee attendance. The survey results indicated that the redesigned visual media successfully captured employee attention, clarified event information, and fostered a strong sense of togetherness and collaboration with the company.
subject: Articles
  topic: section
subject: Visual communication
  topic: keywords
subject: Visual media design
  topic: keywords
subject: Employee togetherness
  topic: keywords
subject: User-centered design
  topic: keywords
subject: Internal communication.
  topic: keywords
creator: Malise Elvina Benita Christianti Malise Elvina Benita Christianti
creator: Fitro Nur Hakim Fitro Nur Hakim
creator: Haryo Kusumo Haryo Kusumo
rights: Copyright (c) 2026 Malise Elvina Benita Christianti Malise Elvina Benita Christianti, Fitro Nur Hakim Fitro Nur Hakim, Haryo Kusumo Haryo Kusumo
date: 2026-07-10
publication date: 2026-07-10
starting page: 116
ending page: 125
doi: 10.51903/pixel.v19i1.3765

Penguatan Digital Marketing Percetakan Kasandi Foil Pond Dalam Mengoptimalkan Jangkauan Pasar Dan Penjualan
type: item
description: This study aims to analyze the strengthening of digital marketing at Kasandi Foil Pond Printing in optimizing market reach and sales. This study uses a qualitative approach with data collection techniques including observation, interviews, and documentation involving the business owner directly. The result show that the implementation of digital marketing is still not optimal, as indicated by the Instagram account that has not been actively used and the use of WhatsApp which is still limited to simple communication and has not been structured as a marketing strategy. The strengthening efforts are carried out through three main strategies, namely optimizing the use of social media, creating attractive visual content, and improving online customer interaction. The visual content created using applications such as Canva and CorelDRAW is able to increase the attractiveness of promotions and attract potential customers. In addition, consistency in posting content and quick responses through WhatsApp also contribute to increased interaction and transaction opportunities. Therefore, strengthening digital marketing based on visual media and digital interaction has the potential to increase market reach and sales if implemented consistently.
subject: Articles
  topic: section
subject: Digital Marketing
  topic: keywords
subject: Visual Content
  topic: keywords
subject: Social Media
  topic: keywords
subject: Market Reach
  topic: keywords
subject: Sales
  topic: keywords
creator: Ayuningtyas Kasandi
creator: Sulartopo
creator: Aris Sarwo Nugroho
rights: Copyright (c) 2026 Ayuningtyas Kasandi, Sulartopo, Aris Sarwo Nugroho
date: 2026-07-10
publication date: 2026-07-10
starting page: 106
ending page: 115
doi: 10.51903/pixel.v19i1.3764

Perancangan Konten Video Berbasis Media Sosial sebagai Upaya Meningkatkan Engagement pada Usaha Jilbab Ansania Semarang
type: item
description: The development of digital technology has encouraged the use of social media as an efficient promotional tool for businesses, particularly micro, small, and medium enterprises (MSMEs). One type of content frequently used is video, as it can convey messages visually and engage audiences. However, inadequate content design can lead to low engagement rates on social media. This study aims to design social media-based video content to increase engagement at the Jilbab Ansania Semarang business. The method used in this research is Research and Development (R&D) with a Design and Development (D&D) approach, which includes the stages of needs analysis, design, development, implementation, and evaluation. Data collection techniques include observation, interviews, documentation, and literature review. The research results show that videos tailored to the target audience and social media platform can increase engagement. This is evident in the increase in likes, comments, shares, and views. Therefore, creating video content focused on social media has proven effective as a digital promotional tool to increase engagement for the Jilbab Ansania Semarang business.
subject: Articles
  topic: section
subject: Video Content
  topic: keywords
subject: Engangement
  topic: keywords
subject: Visual Branding
  topic: keywords
subject: Social Media
  topic: keywords
subject: Digital Promotion
  topic: keywords
creator: Muhamad Arif Aulia Ardana
creator: Aris Sarwo Nugroho
rights: Copyright (c) 2026 Muhamad Arif Aulia Ardana, Aris Sarwo Nugroho
date: 2026-07-06
publication date: 2026-07-06
starting page: 85
ending page: 91
doi: 10.51903/pixel.v19i1.3682

Design of an Integrated Visual Identity System for Mbarep Tour and Travel
type: item
description: The tourism industry faced hyper-competition where visual identity became a vital asset, particularly on digital platforms. Mbarep Tour and Travel struggled with disintegrated visual management, resulting in a low engagement rate of 1.34 percent and significant inconsistencies in typography (70 percent). This research aimed to design an Integrated Visual Identity System as a strategic solution for brand differentiation. The Research and Development method was employed using a hybrid workflow that integrated CorelDRAW for vector precision, Gemini artificial intelligence for mascot three-dimensional enhancement, and Canva for operational templates. The outcome was a comprehensive identity system, including refined logos, standardized typography, and a brand mascot, all codified in a Graphic Standard Manual. Post-implementation results showed 100 percent effectiveness in resolving visual inconsistencies and increased the engagement rate to 1.79 percent. This system successfully transformed the brand into a more professional and competitive entity.
subject: Articles
  topic: section
subject: Integrated Visual Identity System, Brand Differentiation, Hybrid Workflow, Graphic Standard Manual, Social Media Branding
  topic: keywords
creator: Hanggo Titis Prasetyo
creator: Fitro Nur Hakim
rights: Copyright (c) 2026 Hanggo Titis Prasetyo, Fitro Nur Hakim
date: 2026-07-06
publication date: 2026-07-06
starting page: 78
ending page: 84
doi: 10.51903/pixel.v19i1.3598

Penggunaan Elemen Visual Dalam Membangun Identitas Brand Pada Konten Media Sosial Instagram Produk Kopi Kutjur Kabupaten Pasuruan
type: item
description: Social media is a platform for obtaining information, entertainment, and real-time communication. One of the platforms widely used in business activities is Instagram due to its ease of use and effectiveness as a promotional medium. However, the use of social media needs to be supported by appropriate visual element management to attract attention and build consumer trust. This study aims to analyze the relationship between visual elements in content, brand identity formation, and their influence on consumer perception. The method used is qualitative, involving observation, interviews, and questionnaires distributed to 124 respondents. The results show that before the redesign, Kopi Kutjur's content lacked visual consistency. After implementing consistent visual elements such as color palette, typography, supergraphics, and layout, the content becomes more structured and develops a clearer brand identity. Keywords: Instagram, Visual Elements , Brand Identity, Digital Promotion, Local Cofee
subject: Articles
  topic: section
subject: Instagram, Visual Elements , Brand Identity, Digital Promotion, Local Cofee
  topic: keywords
creator: Nabila Cessarila Prassiwi
creator: Widyasari Widyasari
creator: Aditya Rahman Yani
rights: Copyright (c) 2026 Nabila Cessarila Prassiwi, Widyasari Widyasari, Aditya Rahman Yani
date: 2026-07-06
publication date: 2026-07-06
starting page: 70
ending page: 77
doi: 10.51903/pixel.v19i1.3593

Motion Graphics Sebagai Media Edukasi Seksual Untuk Anak Usia Dini Mengenai Batasan Tubuh Kepada Orang Tua Di Kejawan Putih Tambak
type: item
description: Cases of sexual violence against early childhood in Indonesia remain high, while children's understanding of body boundaries and parents' readiness to provide sexual education are still limited. This study aims to design an educational medium in the form of motion graphics to convey body boundary concepts to young children through parental guidance. The research employs a qualitative method with the Multimedia Development Life Cycle (MDLC) approach, which includes the stages of concept, design, material collecting, assembly, testing, and distribution. Data collection techniques consist of literature study, observation, and questionnaires conducted in the Kejawan Putih Tambak area. The findings indicate that children still have difficulty understanding body boundary concepts, while parents are aware of the importance of early sexual education but feel hesitant and uncomfortable delivering it. The developed motion graphics media is considered effective as it presents information in an engaging, communicative, and easily understandable way. Therefore, motion graphics can serve as an effective solution to assist parents in delivering sexual education to children from an early age.
subject: Articles
  topic: section
subject: Motion Graphics, Sex Education, Early Chidhood, Body Boundaries, Parents
  topic: keywords
creator: Lutfiah Ismiati Rofiah
creator: Bayu Setiawan
rights: Copyright (c) 2026 Lutfiah Ismiati Rofiah, Bayu Setiawan
date: 2026-07-06
publication date: 2026-07-06
starting page: 60
ending page: 69
doi: 10.51903/pixel.v19i1.3591

Perancangan Layout Card Game Edukasi Tentang Hewan Langka di Indonesia
type: item
description: This study aims to design a card layout for an educational card game about endangered animals in Indonesia. The research uses qualitative and quantitative methods, including observation, interviews, literature study, and questionnaires. The design process involves identifying information needs, developing layout structures, and producing several design alternatives. The results show that the selected layout has good readability, clear information hierarchy, and an appealing visual composition based on respondent evaluation. The arrangement of visual elements such as illustration, typography, and icons is structured systematically to enhance user understanding. Thus, the card layout functions not only as an aesthetic element but also as an effective visual communication medium in supporting interactive learning.
subject: Articles
  topic: section
subject: Card Game
  topic: keywords
subject: Layout Design
  topic: keywords
subject: Visual Communication Design
  topic: keywords
subject: educational media
  topic: keywords
subject: Endangered Animals
  topic: keywords
creator: Steven Handoko
creator: Restu Ismoyo Aji
creator: Pungky Febi Arifianto
rights: Copyright (c) 2026 Steven Handoko, Restu Ismoyo Aji, Pungky Febi Arifianto
date: 2026-07-06
publication date: 2026-07-06
starting page: 52
ending page: 59
doi: 10.51903/pixel.v19i1.3588

Perancangan Desain Karakter Dalam Game Entangled Untuk Usia 19-25 Tahun
type: item
description: The Entangled game is designed as an interactive medium to convey the problem of ghost nets to the 19–25 age group through a visual novel format that relies on narrative and visuals as a means of communication. This medium is presented to highlight the problem of ghost nets which are a serious threat to marine ecosystems because they destroy habitats, endanger marine biota, and impact the social and economic aspects of coastal communities, but are still poorly understood by the younger generation due to the limited availability of engaging and communicative educational media. In designing this game, character design plays a key supporting element that helps convey conservation messages emotionally and narratively through character representation, dialogue, and relationships between characters in the storyline. The method used is a mixed method with data collection through interviews, literature studies, and questionnaires, which are then developed using the Game Development Life Cycle (GDLC) approach to ensure the game design process runs systematically.
subject: Articles
  topic: section
subject: Educational Game, Visual Novel; Ghost Nets, Character Design , Environment
  topic: keywords
creator: Diah Permatasari
creator: Aninditya Daniar
creator: Alfian Candra Ayuswantana
rights: Copyright (c) 2026 Diah Permatasari, Aninditya Daniar, Alfian Candra Ayuswantana
date: 2026-07-06
publication date: 2026-07-06
starting page: 43
ending page: 51
doi: 10.51903/pixel.v18i2.3582

Transformasi Mitologi Roro Kidul dalam Komik Digital Nusantara Droid War
type: item
description: Perkembangan komik digital di Indonesia telah mendorong transformasi mitologi Indonesia ke dalam bentuk visual kontemporer. Salah satu representasi tersebut adalah karakter Roro Kidul dalam komik digital Nusantara Droid War, yang menampilkan tokoh mitologi Jawa dalam setting futuristik. Studi ini bertujuan untuk menganalisis representasi visual Roro Kidul menggunakan Teori Bahasa Visual. Metode yang digunakan adalah kualitatif deskriptif, menggunakan teknik observasi visual, dokumentasi panel komik, dan tinjauan pustaka. Analisis dilakukan dengan mengidentifikasi isi wimba (komik tradisional Indonesia), metode wimba (komik tradisional Indonesia), dan bentuk ekspresi internal dan eksternal. Hasil penelitian menunjukkan bahwa karakter Roro Kidul direpresentasikan melalui elemen visual seperti pakaian yang didominasi warna hijau, ornamen emas, gerak tubuh yang tenang, dan manifestasi naga putih dan hitam sebagai simbol kekuatan ganda. Penerapan skala, perspektif, dan komposisi panel memperkuat hierarki visual dan posisi karakter sebagai tokoh utama. Bentuk ekspresi internal dan eksternal membangun kesinambungan makna dan menekankan otoritas simbolik karakter. Studi ini menunjukkan bahwa komik digital dapat menjadi media komunikasi budaya yang efektif dalam mentransformasikan mitologi Indonesia tanpa menghilangkan struktur makna budayanya, dan menekankan relevansi Teori Bahasa Visual dalam analisis visual media populer.
subject: Articles
  topic: section
subject: roro kidul
  topic: keywords
subject: komik digital
  topic: keywords
subject: bahasa rupa
  topic: keywords
subject: representasi visual
  topic: keywords
subject: mitologi jawa
  topic: keywords
creator: Dwi Jaya Arisyana
rights: Copyright (c) 2026 Dwi Jaya Arisyana
date: 2026-07-06
publication date: 2026-07-06
starting page: 34
ending page: 42
doi: 10.51903/pixel.v19i1.3558

Visual Communication Design for Online Promotion via Facebookat CV. Cahaya Grafika in Demak
type: item
description: This study aims to develop and evaluate a Visual Communication Design (VCD) strategy for online promotion through Facebook at CV. Cahaya Grafika in Demak. The research applied a design-based approach, combined with audience perception testing using a Likert-scale questionnaire distributed to 30 respondents aged 18–44 years. The development produced five main outputs: Facebook photo posts, profile and cover design, group posts, story-format content, and adaptation for printed banner media. The results show significant improvement in visual attractiveness, message clarity, brand recognition, and engagement performance. The findings indicate that systematic visual optimization enhances promotional effectiveness in both digital and print media.
subject: Articles
  topic: section
creator: Siti Nur Koiriyah
creator: Santi Widiastuti
rights: Copyright (c) 2026 Siti Nur Koiriyah, Santi Widiastuti
date: 2026-07-06
publication date: 2026-07-06
starting page: 24
ending page: 33
doi: 10.51903/pixel.v19i1.3505

Desain Karakter Untuk Pencak Silat PSHT Kota Surabaya
type: item
description: Pencak silat is not only interpreted as a martial art, but also as a medium for character building and life values. The Persaudaraan Setia Hati Terate (PSHT) has teachings about brotherhood, courage, and social responsibility that need to be communicated in a relevant way in today's visual era. This design aims to create a character that represents the identity of PSHT Surabaya through a Research and Development (R&D) method with the stages of Planning, Production, and Evaluation (PPE). As a result, the rooster character was chosen as a symbol because it reflects the philosophy of courage and exemplary behavior. This design is expected to become a communicative visual identity while strengthening the organization's image.
subject: Articles
  topic: section
subject: character design
  topic: keywords
subject: PSHT
  topic: keywords
subject: visual identity
  topic: keywords
subject: pencak silat
  topic: keywords
creator: Muchammad Iqbal Baihaqi
creator: Aris Sutejo
creator: Sri Wulandari
rights: Copyright (c) 2026 Muchammad Iqbal Baihaqi, Aris Sutejo, Sri Wulandari
date: 2026-07-06
publication date: 2026-07-06
starting page: 15
ending page: 23
doi: 10.51903/pixel.v19i1.3492

Sistem Pengarsipan Dan Monitoring Surat Menyurat Di Dinas Pendidikan Gresik
type: item
description: The manual archiving process within the Gresik Education Office continues to encounter significant challenges, including difficulties in correspondence tracking, document misplacement, and inefficiencies in disposition management. To address these issues, this study proposes the design and implementation of a Web-Based Archiving and Correspondence Monitoring System developed using the Waterfall methodology. The system aims to facilitate the digital transformation of administrative correspondence through three primary pillars: secure user authentication, flexible digital workflows, and compliance with electronic archival standards. Core features include centralized document management, automated disposition processes, electronic signature verification, and real-time notification integration via WhatsApp. Implementation results demonstrate that the proposed system enhances efficiency, traceability, and accountability in correspondence management at the Gresik Education Office.
subject: Articles
  topic: section
creator: Ainul Faradisa
creator: Soffiana Agustin
rights: Copyright (c) 2025 Ainul Faradisa, Soffiana Agustin
date: 2025-12-24
publication date: 2025-12-24
starting page: 207
ending page: 219
doi: 10.51903/pixel.v18i2.3369

Rancang Bangun Sistem Informasi Arsip Dokumen Impor Berbasis Web PT Petrokimia Gresik
type: item
description: The rapid development of information technology has encouraged organizations to implement computerized systems to improve document management efficiency and security. At PT Petrokimia Gresik, import document archiving was previously conducted using Google Drive and physical storage, which caused issues such as limited access control, risk of data loss, and slow document retrieval during audits. This study aims to design and develop a web-based Import Document Archiving Information System using the waterfall development method. The system was built using HTML, CSS, JavaScript, PHP, and MySQL. The results indicate that the system improves archiving efficiency, enhances data security, accelerates document search, and supports structured monitoring and validation processes.
subject: Articles
  topic: section
subject: document archiving
  topic: keywords
subject: information system
  topic: keywords
subject: MySQL
  topic: keywords
subject: PHP
  topic: keywords
subject: web-based system
  topic: keywords
creator: Arina Haq Marankahar
creator: Henny Dwi Bhakti
rights: Copyright (c) 2025 Arina Haq Marankahar, Henny Dwi Bhakti
date: 2025-12-24
publication date: 2025-12-24
starting page: 195
ending page: 206
doi: 10.51903/pixel.v18i2.3365

Service Quality On User Satisfaction With The MyTelkomsel E-Service Mobile Application
type: item
description: This study aims to gain an in-depth understanding of the influence of user experience and e-service quality on user satisfaction with the MyTelkomsel mobile application. This research was conducted using a descriptive qualitative method along with data collection techniques in the form of semi-structured interviews and direct observation of active users of the MyTelkomsel application in the city of Medan. Data was obtained from 10 informants selected using purposive sampling techniques, supported by documentation of user interactions with the application. The results of the study indicate that ease of navigation, informative interface display, application response speed, and service feature reliability are the main factors that shape user satisfaction. Users tend to feel satisfied when the application is able to provide a comfortable, efficient, and responsive user experience that meets their needs. The findings of this study are expected to provide strategic input for Telkomsel in improving user experience and service quality as an effort to strengthen customer satisfaction and loyalty.
subject: Articles
  topic: section
subject: User Experience
  topic: keywords
subject: E-Service
  topic: keywords
subject: Mobile App
  topic: keywords
subject: MyTelkomsel
  topic: keywords
creator: Ananda Utami
creator: Muhamad Alda
creator: Fatimah Azzahra Putri
creator: Bazlina Dini Amanda
rights: Copyright (c) 2025 Ananda Utami, Muhamad Alda, Fatimah Azzahra Putri, Bazlina Dini Amanda
date: 2025-12-24
publication date: 2025-12-24
starting page: 189
ending page: 194
doi: 10.51903/pixel.v18i2.3355

Perancangan Desain Promosi Online Instagram Ilustrasi Digital Guna Meningkatkan Brand Awareness Di Purple Bubble Studio
type: item
description: This research aimed to design an online promotion strategy on Instagram using digital illustration to strengthen Brand Awareness at Purple Bubble Studio. The study applied a descriptive qualitative method with data collected through interviews, observations, and documentation. The design process followed research and development stages, including analysis, visual design, expert validation, and implementation. The findings indicated that promotional activities were carried out consistently through scheduled posts three times a week, various content formats, and the use of chibi-style illustrations with pastel color palettes as visual identity. These strategies effectively improved audience engagement and strengthened the studio’s Brand Awareness. The study concluded that digital illustration served as an effective visual communication tool to enhance brand identity and audience recognition on social media.
subject: Articles
  topic: section
subject: Promotional Design, Digital Illustration, Instagram, Brand Awareness, Purple Bubble Studio
  topic: keywords
creator: Ofi Kinestu Rilta Sembawa Ofi
creator: Santi Widiastuti
creator: Nuris Dwi Setiawan
rights: Copyright (c) 2026 Ofi Kinestu Rilta Sembawa Ofi, Santi Widiastuti, Nuris Dwi Setiawan
date: 2026-07-06
publication date: 2026-07-06
starting page: 1
ending page: 14
doi: 10.51903/pixel.v19i1.3337

Sistem Rekomendasi Snack and Beverages Menggunakan Metode Item Based Collaboration Filtering
type: item
description: In today's digital era, recommendation systems have become an integral part of supporting consumer purchasing decisions, including in the food and beverage industry. This study aims to develop a product recommendation system for snacks and beverages using the item-based collaborative filtering method. This method was chosen due to its ability to handle large-scale user and product data, as well as its efficiency in providing relevant recommendations based on user consumption patterns. In this study, the system calculates the average user rating and implements Cosine Similarity to measure the similarity between products, resulting in more accurate recommendations. The system also evaluates the accuracy of recommendations using the Mean Absolute Error (MAE) metric. Based on the results obtained, which is 0.285403 for the average error on 17 items, the developed recommendation system can improve consumers' shopping experience, help them find products that suit their tastes, and support the sales of snacks and beverages products in the market
subject: Articles
  topic: section
creator: M. Riza Alfarrel
creator: Wina Witanti
creator: Edvin Ramadhan
rights: Copyright (c) 2025 M. Riza Alfarrel
date: 2025-12-24
publication date: 2025-12-24
starting page: 180
ending page: 188
doi: 10.51903/pixel.v18i2.3319

Brick Wall Texture Projection Using Parameters for 3D Game Environments
type: item
description: Texture creation has been one of the important aspects in creating 3D environment. It could support an object that could be identified by the viewer. There has been software that providing the creation of a texture for a playable 3D game asset. The purpose of this research was to find the method of making a wall texture and to show the in-app parameters that could be applied. The objective of this research is to find any possible limitation toward using the software. As a step to make exploration thoroughly, a brick wall design has been made with initial modelling in ZBrush and Maya app. Followed by the usage of Substance 3D Painter as a variable to control the texture modification. There was more in-depth explanation in creating a defined surface texturing with in-app technical parameters.
subject: Articles
  topic: section
subject: texture, 3D game asset, in-app parameters, texture projection
  topic: keywords
creator: Eveline Dau Leja
rights: Copyright (c) 2025 Eveline Dau Leja
date: 2025-12-24
publication date: 2025-12-24
starting page: 170
ending page: 179
doi: 10.51903/pixel.v18i2.3318