Wayang-Inspired Modern Character Design for Visual Communication
DOI:
https://doi.org/10.51903/ijgd.v2i2.2094Keywords:
Character Design, Cultural Symbolism, Javanese Puppetry, Modern Design, Visual AdaptationAbstract
This research aims to develop a modern character design model based on traditional Javanese puppet figures (wayang), integrating cultural symbolism and contemporary design principles. The study explores how traditional elements, such as color, form, and symbolism in characters like Gatotkaca and Semar, can be adapted into modern, visually appealing designs suitable for today’s media platforms. Using a qualitative-descriptive approach, data were collected through interviews with cultural experts, focus group discussions with graphic designers and young audiences, and surveys to evaluate prototype designs. The findings show that while modern visual elements, such as minimalism and vibrant colors, are highly favored by younger audiences, maintaining the cultural essence of traditional puppetry is crucial. The designs were generally well-received, though some aspects of cultural symbolism required clearer presentation to enhance audience understanding. The research provides practical insights for designers in the creative industry to incorporate traditional cultural elements into digital media, such as animations, video games, and branding campaigns. It also offers theoretical contributions by expanding the understanding of integrating cultural heritage into modern design processes. Future research could explore the application of these characters in interactive platforms such as augmented and virtual reality, as well as investigate more effective ways to present cultural symbolism for global audiences.
References
Aasen, A. F., & Klakegg, O. J. (2023). Human resilience and cultural change in the construction industry: communication and relationships in a time of enforced adaptation. Frontiers in Built Environment, 9. https://doi.org/10.3389/fbuil.2023.1287483
Anglin, A. H., Reid, S. W., & Short, J. C. (2023). More Than One Way to Tell a Story: A Configurational Approach to Storytelling in Crowdfunding. Entrepreneurship: Theory and Practice, 47(2), 461–494. https://doi.org/10.1177/10422587221082679
Gonigroszek, D., & Szmigiero, K. (2023). Metaphorical meanings of colour in abstract art. Social Semiotics, 33(3), 497–514. https://doi.org/10.1080/10350330.2021.1885287
Guan, X., & Wang, K. (2022). Visual Communication Design Using Machine Vision and Digital Media Communication Technology. Wireless Communications and Mobile Computing, 2022. https://doi.org/10.1155/2022/6235913
Hadzantonis, M. (2022). Malay, in the shadows: Anthropological reflections of Malay and the Wayang Kulit. Journal of Asian Pacific Communication, 32(1), 52–82. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85136801540&doi=10.1075%2Fjapc.00084.had&partnerID=40&md5=90c91e1a751c1c3ccac20db8432704e7
Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable Operations and Computers, 3, 275–285. https://doi.org/10.1016/j.susoc.2022.05.004
Ippolito, A., Mezzino, D., Porfiri, F., Di Pace, S., Kordkandi, M. N., Ahmed, N. M. M. S., & Panunzi, R. (2024). Contemporary Art in Reality versus Images, an Analysis of the Work of Shirin Abedinirad. Springer Tracts in Civil Engineering, Part F3500, 45–65. https://doi.org/10.1007/978-3-031-65104-5_3
Iwabuchi, K. (2023). Marketing ‘Japan’: Japanese Cultural Presence Under a Global Gaze [1998]. The Design Culture Reader, 218–232. https://doi.org/10.4324/9781003416692-30
Jiang, R., Wang, L., & Tsai, S. B. (2022). An Empirical Study on Digital Media Technology in Film and Television Animation Design. Mathematical Problems in Engineering, 2022. https://doi.org/10.1155/2022/5905117
Joshua Alahira, Emmanuel Chigozie Ani, Nwakamma Ninduwezuor-Ehiobu, Kehinde Andrew Olu-lawal, & Irunna Ejibe. (2024). the Role of Fine Arts in Promoting Sustainability Within Industrial and Graphic Design: a Cross-Disciplinary Approach. International Journal of Applied Research in Social Sciences, 6(3), 326–336. https://doi.org/10.51594/ijarss.v6i3.890
Kasemsarn, K., & Sawadsri, A. (2024). Universal Design for Learning (UDL) in Heritage Education: A Multimedia Approach to ‘Phra Aphai Mani.’ Heritage, 7(10), 5907–5931. https://doi.org/10.3390/heritage7100277
Ling, L., Wen, R., Jia-jun, T. L., Chen, X., & Jia-Jun Li, T. (2024). Sketchar: Supporting Character Design and Illustration Prototyping Using Generative AI. Proc. ACM Hum.-Comput. Interact, 8, 28. https://doi.org/10.1145/3677102
Long, Y., & Fan, C. (2023). Belief in Drama: A Study of the Religious Factors in Ancient Chinese Puppet Dramas. Religions, 14(7). https://doi.org/10.3390/rel14070857
Marca, E. D., Montalbo, M. R., Villanueva, J. L. C., Sinag, J. R. R., Maano, R. A., Hernandez, D. S., & Belleza, R. C. (2023). Design and Production of a 3D Animated Short Film Using Blender Exploring Superstitious Beliefs. 2023 IEEE International Conference on Computing, ICOCO 2023, 148–153. https://doi.org/10.1109/ICOCO59262.2023.10397656
MD Foster. (2022). The Book of Yokai: Mysterious Creatures of Japanese Folklore. Reference Reviews, 29(6), 25–25. https://doi.org/10.1108/rr-05-2015-0109
Mullis, J. (2024). From cryptids to kaijū: exploring heterodox palaeoscience with Godzilla. Interdisciplinary Science Reviews. https://doi.org/10.1177/03080188241234141
Mundher, R., Abu Bakar, S., Al-Helli, M., Gao, H., Al-Sharaa, A., Mohd Yusof, M. J., Maulan, S., & Aziz, A. (2022). Visual Aesthetic Quality Assessment of Urban Forests: A Conceptual Framework. Urban Science, 6(4). https://doi.org/10.3390/urbansci6040079
Muñiz-Martínez, N. (2023). Co-creating a city brand image based on cultural identity: the case of Cali and the Salsa music and dance scene. International Journal of Tourism Cities, 9(3), 636–655. https://doi.org/10.1108/IJTC-04-2022-0079
Nurrochsyam, M. W., & Purwana, B. H. S. (2024). Cultural Heritage Preservation: Utilization of Digital Technology for Learning Wayang Courses in Universities. Proceedings of the International Conference on Multidisciplinary Studies (ICoMSi 2023), 497–505. https://doi.org/10.2991/978-2-38476-228-6_41
Somawati, N. W., & Karja, I. W. (2023). Contemporary Wayang Beber: Transformative Narration in the Discourse of Philosophy and Society. International Journal of Social Science and Human Research, 6(08). https://doi.org/10.47191/ijsshr/v6-i8-52
Vandewalle, A. (2024). Video Games as Mythology Museums? Mythographical Story Collections in Games. International Journal of the Classical Tradition, 31(1), 90–112. https://doi.org/10.1007/s12138-023-00646-w
Villegas, E., Fonts, E., Fernández, M., & Fernández-Guinea, S. (2023). Visual Attention and Emotion Analysis Based on Qualitative Assessment and Eyetracking Metrics—The Perception of a Video Game Trailer. Sensors, 23(23). https://doi.org/10.3390/s23239573
Vlados, C. M. (2024). The Current Evolution of International Political Economy: Exploring the New Theoretical Divide between New Globalization and Anti-Globalization. Societies, 14(8). https://doi.org/10.3390/soc14080135
Wagobera Edgar Kedi, Chibundom Ejimuda, Courage Idemudia, & Tochukwu Ignatius Ijomah. (2024). Machine learning software for optimizing SME social media marketing campaigns. Computer Science & IT Research Journal, 5(7), 1634–1647. https://doi.org/10.51594/csitrj.v5i7.1349
Wu, J. (2023). Enhancing Character Design Education in Animation: Curriculum Reform and Industry Alignment. Pacific International Journal, 6(3), 183–187. https://doi.org/10.55014/pij.v6i3.449
Wu, Y. F., & Kim, E. Y. (2022). Users’ Perceptions of Technological Features in Augmented Reality (AR) and Virtual Reality (VR) in Fashion Retailing: A Qualitative Content Analysis. In Mobile Information Systems (Vol. 2022). https://doi.org/10.1155/2022/3080280
Yoon, S. (2024). Webtoons, Desperately Seeking Viewers: Interactive Creativity in Social Media Platforms and Cultural Appropriation of Global Media Production. Social Media and Society, 10(4). https://doi.org/10.1177/20563051241292577
Zeiler, X., & Mukherjee, S. (2022). Video Game Development in India: A Cultural and Creative Industry Embracing Regional Cultural Heritage(s). Games and Culture, 17(4), 509–527. https://doi.org/10.1177/15554120211045143
Zhang, L., & Kim, C. (2023). Chromatics in Urban Landscapes: Integrating Interactive Genetic Algorithms for Sustainable Color Design in Marine Cities. Applied Sciences (Switzerland), 13(18). https://doi.org/10.3390/app131810306
Zhao, J., & Zhao, X. (2022). Computer-aided graphic design for virtual reality-oriented 3d animation scenes. Computer-Aided Design and Applications, 19, 65–76. https://doi.org/10.14733/CADAPS.2022.S5.65-76